![]() April - Second anticipated release date.March 12 - shape/enemy1_i/booklight.shape is created.Early March - Inverted HUD footage is recorded.Late February - Luigi is removed from the game.February 1 - Water bomb model is added.January 31 - The Chain Chomp's ball model is created.January - A backup of all of the current Star and item box positions is made and saved as "star.".December 16 - Mario's texture list is updated for the final time.December 7-16 - A screenshot is taken of the current build at the time for the 1996 consumer report.December 7 - Mario's current model is backed up to mario_old in preparation for the newly-added Cap powerups.December 6 - Ball model used on top of poles is created.December - Initial anticipated release date.November 22-24 - The Ultra 64 is unveiled at the seventh-annual Shoshinkai trade show in Japan along with early prototypes of two games, one of which is Super Mario 64.November 20 - Mario's dust particles are created.November 17 - Unused spring model is created.November - The Nintendo 64 (then known as "Ultra 64") is patented.October 23 - The Thwomp's model is created.October 19 - Explosion effect is created.October - B-Roll footage and screenshots are recorded for the up-and-coming Space World.September 22 - The Boo's model is created.September 8 - The Bullet Bill's model is created.September 6 - include/stage.h is created.July 18 - include/ystruct.h is created.July 11 - The model animation format used by the game is finalized.June 20 - Luigi's model is updated for the final time. ![]()
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